Mixing Cube
Using the built-in mixer in Wwise to mix the audio of the game
To mix the sound for Cube there are two ways, the first one is to mix as things get imported in Wwise, using the fader in the general settings of each sound or group of sounds, I personally started using this method, and then realized that I needed a better way of mixing all the sounds together. Fortunately, the second method, and the one that I prefer, is to use the built-in mixer in Wwise.
The built-in mixer in Wwise is, in my opinion, one of its best features. Using Soundcaster, I was able to drag and drop audio files from the audio hierarchy, directly into the mixer, allowing me to "test" different scenarios and balance the volume accordingly.
The image above shows how it was necessary to create a bus for each type of sound effect so that they would be "mixable".
For example, the player's footsteps and the music, or the player's weapons and the atmosphere. The built-in mixer in Wwise allows us to change switches and states, so that means I was able to change the floor material, while also playing a different music score and firing the player's shotgun.


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